Technically, there is nothing better than a Flush, as Skulls cannot consume it.Swapping two Hypercubes together also create wildcards.The game can end without a Skull Coin flip if it's unable to give any valid moves.Doing 4 of a Kind hand once, which is also worth 30000 points, will not eliminate a skull a Flush will eliminate a skull. However in Bejeweled Classic, three "Full House" hands will eliminate a skull instead of two. Two "Full House" hands (worth 30000 points in total) will eliminate a skull.This message, however, does not appear in the Nintendo DS version. Whenever a Skull is present, a message informing what hands can be made that are safe can be seen above the board.In Bejeweled Classic, however, Supernova Gem matches give 500 bonus points instead of 250. However it will be a flaming card when created, and has the same bonus point value as sparkling cards. It is possible to make a Supernova Gem in Poker, although is very difficult. Interestingly, the game mode doesn't mention anything regarding the creation of Supernova Gems. While creating Hypercubes do not award bonus points, they create wildcards that adjust themselves to produce the best possible outcomes. Making Flame Gems create flaming cards that are worth 100 additional points, and making Star Gems or Supernova Gems create sparkling cards or flaming cards, respectively, that are worth 250 additional points. In addition, bonus points can be earned in Poker mode by creating Special Gems. A total of seven different hands can be made in Poker mode, all of which (except for one of them) are based on actual poker hands. Instead, points are awarded only by creating poker hands. Unlike other game modes in Bejeweled 3, points in Poker mode are not earned by matching gems. Once the game is over, a Stats Screen will appear with various information about the finished game, such as the total number of hands created and the total number of Skulls cleared. Depending on what side the Skull Coin lands on, the game will either resume as normal or end immediately. Should a hand be created that is marked by a Skull, the Skull Coin will emerge from the score table and move toward the center of the board. The Skull Coin showing a skull, which ends the game. The highest hand that can get consumed by a Skull is 4 of a Kind, which would require a Flush to continue safely. As each game progresses, the rate in which Skulls appear increases. Once the Skull Eliminator is full, a Skull is removed. While the Skull Eliminator is active, any hands created during the game will fill the meter, with hands that yield higher point values filling it more. Whenever a Skull appears, the Skull Eliminator activates. Throughout each game of Poker, white skull icons simply known as Skulls appear over the point values displayed on the score table, starting with the hand that awards the least amount of points. The notification that appears when a Skull is seen for the first time. It is impossible to run out of moves in Poker mode. After points have been added to the score, another five cards are dealt from the deck and the process repeats. The amount of points earned depends on the hand created (see the Scoring section for more details). After five matches have been made, the resulting hand is evaluated and points are added to the score. Every time a match of gems is made, a card is turned over with an image of the gem type that was matched on it (for example, a match of red gems results with a card that has a red gem on it). The objective of the game mode is to create poker hands by matching gems. Each game of Poker begins with five cards being dealt from the deck onto the game board. Poker mode features a large game board along with a pack of blank playing cards and a score table. The game mode originally didn't appear in the launch version, but it became available via an update that was released on with a free trial play.Īn overview of the game mode's instructions. Like all other game modes, the game mode is unlocked by default in Bejeweled Classic. In the PC, Mac, Xbox 360, PlayStation 3 and Nintendo DS versions of the game, it is unlocked by reaching level 5 in Classic.
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